20+ years

Design

20+ years across UI/UX, branding, design systems, motion, and 3D. Design that ships — not just mockups, but systems that translate directly into production code and scale across products.

disciplines

  • - UI/UX
  • - Design systems
  • - Branding
  • - Visual identity
  • - Motion design
  • - 3D modelling
  • - Prototyping
  • - Wireframing
  • - User research
  • - Information architecture
  • - Typography
  • - Illustration
  • - Print

tools

  • - Figma
  • - Framer
  • - Webflow
  • - WordPress
  • - Illustrator
  • - Photoshop
  • - After Effects
  • - Blender
  • - Unity
  • - Spline3D
  • - Concepts
  • - Pencil

notes

  • Design systems

    Token-based design systems that bridge design and development. Typography, color, spacing, and motion defined as tokens that feed directly into code. Components built in Figma with development constraints baked in, so what gets designed is what gets built.

  • Brand & identity

    Full brand identity systems — from logo and visual language to comprehensive guidelines. Not just how it looks, but how it behaves: motion principles, tone of voice, interaction patterns. Brands that work as living systems, not static PDFs.

  • 3D & motion

    3D modelling and motion design for product interfaces, marketing, and experimentation. Blender, Spline3D, and After Effects for everything from subtle UI animations to full 3D environments. Motion as a design tool, not decoration.